Game-ready assets, in seconds

Kiko // live output
Kiko preview controls
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Move

PromptA compact fox courier with orange fur, a teal scarf, a brown satchel, and a brass short sword in his left hand.

From character concept to sprite sheet

Describe a character or upload a reference. Spritekick keeps that identity, equipment, and camera consistent while it creates any action you need.

01

Choose the perspective

Pick a side-on, three-quarter, or high-angle camera and a production style that fits your game.

02

Build the move set

Add walk, run, jump, attack, and other animations one at a time. Every move uses the same character reference.

03

Export transparent frames

Preview the result, then choose your output format to plug into your game.

Let your agent do the heavy lifting

Everything our UI does, the Spritekick API does too. Give a coding agent one key and it can create a character and build the moveset for you to review.

Quickstart
curl https://spritekick.com/api/v1/characters \
  -H 'Authorization: Bearer YOUR_API_KEY' \
  -H 'Content-Type: application/json' \
  -d '{"name":"Kiko","description":"A fox courier",
       "orientation":"platformer","style":"pixel"}'

curl https://spritekick.com/api/v1/characters/ID/animations \
  -H 'Authorization: Bearer YOUR_API_KEY' \
  -H 'Content-Type: application/json' \
  -d '{"pose":"walk","quality":"standard"}'

One key to rule them all

Generate an API key and point your agent to the docs; no SDK to install and no client library to keep current.

Machine-readable

An OpenAPI 3.1 contract gives every path, body, option, and response shape. Point an agent at it and it can call the API correctly without a human translating the docs.

Async by default

Generation runs in the background. Each job started through the API emails your account when it finishes or fails, with a link straight to the result.

FAQ

Will every animation look like the same character?

Spritekick creates a character concept first that feeds every result so the identity stays consistent throughout future generations.

Is Spritekick only for prototypes?

Many users use it for quick prototyping, but our API is useful for studios that need assets at scale for larger buildouts.

Can I start with character art I already have?

Yes. Upload a reference image or describe the character in text. You must have the right to use any image that you upload.

Do I have to generate a full move set?

No. Add idle, walk, run, jump, attack, or a custom action one at a time. This lets you spend time and tokens only on what the current project needs.

What can I export to my game engine?

Export a transparent PNG sprite sheet or a ZIP of named frames with a manifest. You can choose the sprite size, frame rate, and trim without generating the animation again. Need something special? Ask us.

Can I use the sprites in a commercial game?

Yes. We make no claim to your output; you own the generated animations and sprite sheets, including commercial-use rights.

Get started